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RLX Unreal API

Unreal Engine bridge for LifeRaft OS account linking, entitlement checks, telemetry events, launcher/community links, support handoff, and studio connector packaging.

ProductionVersion 1.0.0
Product images coming soonA closer look at RLX Unreal API.

What it does

Features at a glance

  • Gives studios a web-backed community and operations surface for Unreal projects
  • Creates a path for entitlement checks, launcher links, event telemetry, support handoff, and update awareness
  • Keeps the public landing focused on outcomes while licensed packages carry plugin setup details

Built for your workflow

Who it’s for

  • Studios connecting supported external experiences with an owned web platform
  • Game and world teams bringing community, identity, and support into one project

Setup and fit

Compatibility

Requires a valid LifeRaft OS core license and a supported installation.

No additional add-on is listed as a required dependency.

Optional connections

From setup to everyday use

A straightforward starting point

  1. Activate RLX Unreal API and review its add-on settings
  2. Gives studios a web-backed community and operations surface for Unreal projects
  3. Creates a path for entitlement checks, launcher links, event telemetry, support handoff, and update awareness

Before you choose

Common questions

What does RLX Unreal API do?

Unreal Engine bridge for LifeRaft OS account linking, entitlement checks, telemetry events, launcher/community links, support handoff, and studio connector packaging.

What does RLX Unreal API need to run?

RLX Unreal API runs on the LifeRaft OS core without another add-on listed as a required dependency. Optional integrations can be added for a broader workflow.

How ready is RLX Unreal API for deployment?

Production is this add-on’s declared release stage. The V5 platform is a development build; review the workflows, hosting, and integrations you plan to use.

Review the launch checklist
  • Admin setup — Confirm settings, navigation placement, permissions, and any required starter content before launch.
  • Public QA — Review the public page, empty states, mobile layout, and activated/deactivated states.
  • Package QA — Confirm the module fits the selected product package and does not expose unused workflows.
  • Docs and support — Add customer-facing notes, admin setup instructions, and known limitations for the module.

Make RLX Unreal API part of your build.

Discuss the fit, requirements, and next steps for your project.

Let’s talk