LifeRaft OSTM

LifeRaft OS for studios

Build the owned operating layer around what your studio creates.

Launch the community, shape the branded experience, publish the work, support customers, sell licensed products, and connect external clients without rebuilding the same web systems for every project.

For connected games, LifeRaft OS bridges player telemetry and community identity: studios can keep account links, private entitlements, signed events, achievements, member progression, support context, and player-facing profile rewards on infrastructure they control.

  • Owned member and community base
  • Production and release workflows
  • Branded experience profiles
  • Commerce, licensing, and delivery
  • Explicit, audited client bridges
  • Safe preview and rollback
One owned operating base
External workGame · World · Media
Optional boundarySigned connector
Owned platformLifeRaft OS
CommunityExperienceSupportReleasesCommerceAnalytics

Activate only the services and connector that earn a place in the project.

Start with the job

Choose the path closest to what you need to operate.

The studio area separates operating workflows and branded experiences from technical connectors, so a team can launch useful web operations before deciding whether an external-client bridge belongs in the build.

Launch and operate

Game Studio Starter

Give a game an owned community, release, documentation, feedback, support, media, and insight surface before adding a client bridge.

Explore workflow
Connect the client

Connected Game Studio

Add self-hosted account linking, private player entitlement checks, signed telemetry, support handoff, updates, achievements, and analytics around a Unity or Unreal project.

Explore workflow
Organized simulation communities

MilSim Community & Telemetry Studio

Operate fictional missions, units, game-role qualifications, after-action learning, virtual logistics, safety, and normalized telemetry from one self-hosted community platform.

Explore workflow
Worlds and experiences

Virtual World Studio

Operate community, events, support, identity handoff, creator media, and insight around a VRChat world, Roblox experience, or Second Life business.

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Ideas into production

Creative Production Studio

Move structured ideas into art briefs, canonical assets, project work, production tasks, approvals, and durable studio knowledge.

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Design the experience

Brand & Experience Studio

Compose branded layouts, navigation, decorations, responsive assets, identity overlays, and seasonal presentation as validated experience profiles.

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Publish and sell audio

Audio Studio & Label

Publish music and SoundFX, package singles, albums, stems, and libraries, sell explicit licenses, and deliver protected masters.

Explore workflow

A working studio surface

Bring the customer-facing and behind-the-scenes work together.

These are separate provider-owned systems connected through explicit contracts—not one oversized studio table trying to own everything.

Studio operationsAll systems healthy
ExperienceProfile ready to previewResponsive assets validated
Support8 open conversationsMedian first response: 2h
Entitlements1,284 active grantsLast reconciliation passed
Client eventsSigned and acceptedReplay checks enabled

Connector families

Game engines and virtual platforms are different buying decisions.

Open full compatibility guide →

Build deliberately

Start with the workflow. Add a connector only when the client needs one.

Compare packages, choose the canonical providers, and keep secrets and platform-specific implementation details inside the licensed boundary.

Independent platform and trademark notice

RealysticTM, LifeRaft OSTM, and its bridge add-ons are independent systems. References to external engines, virtual platforms, or marketplaces do not imply endorsement, sponsorship, partnership, or official platform status. Studios remain responsible for each platform's terms, branding, marketplace, payment, age, safety, and developer requirements.